![]() ![]() It becomes clear very quickly that they're almost never in the same place at the same time. While there are optional pursuits that'll net you better guns or more resources, solving the mystery of Colt's escape route is your main focus, always.ĭeveloping leads that point you to what each Visionary is up to at different times of day is everything here. Each area of Blackreef is a sort of sandbox where you're meant to investigate and experiment. Uncovering that path is the whole game here, and from your very first loop there are patterns unfolding all over - even if you can't quite see them yet. No sprawling mystery is complete without an elaborate, string-and-thumbtack-marked map affixed to a bulletin board. ![]() If Colt manages to kill them all in the space of a single loop, he'll be free. The Visionaries (plus Julianna) are the keys to breaking out of this escape room. A cult lives there now, led by a woman named Julianna and seven Visionaries - a gang of distinct personalities who each oversee different aspects of the island. The time loop seems to be caused by a still-operating relic from the island's defunct military installation. ![]() It quickly becomes clear that Colt has a deep connection to Blackreef. But the loop always resets after the "evening" segment - at least until you finally manage to uncover the so-called "golden path." Time doesn't pass until you voluntarily exit an area, leaving control over the clock entirely in your hands. There are four times of day, and four distinct areas you can visit on the Isle of Blackreef. As the story winds on, the floating words will warn of threats ahead, hint at Colt's past, and generally just nudge us in the right direction. These surreal pop-ups are how we learn Colt's name right at the outset. All he has, strangely, is the ability to see floating text in the air that seems to speak directly to him. He wakes up on a Blackreef beach one morning without a memory in his head or a possession to his name. It works like this: You play as a man named Colt. But you're never really pitted against a timer here. Deathloop joins a growing genre of time-loop games with a story built around a day that's on an eternal 24-hour loop. But the time crunch that creates tension in your typical escape room doesn't work in quite the same way here. That's not a perfect comparison, mind you. ![]() During my heady sprint through Deathloop's wild story, I gushed about it to a friend in the know and he said something that stuck with me: It's a video game escape room. ![]()
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